#include "iInputDevice.h"

using imInput::iInputDevice;

/*
bool iInputDevice::KeyDown(int Key) {
	return false;
}
bool iInputDevice::KeyUp(int Key) {
	return false;
}
bool iInputDevice::KeyPress(int Key) {
	return false;
}
bool iInputDevice::KeyRelease(int Key) {
	return false;
}
long iInputDevice::AxisPos(int Axis) {
	return 0;
}
*/